
The observation room of the Statues minigame. PJ Pug-a-Pillar would pursue you the entire time. In this puzzle, you must only walk when the lights are off, and stand still similar too a statue when the lights are on. One of the puzzles Mommy Long Legs makes us complete to get the Train code. It used to navigate back to the Game Station after beating the Mini Huggies. The Cart Corridors are tunnels that we must navigate to push a cart into a boarded wall, allowing us to progress.Ī large, rundown staircase that is red, blue, and yellow in color. In this puzzle, you must Wack Huggy Buddies as they slowly crawl through the walls.Ī storage unit dedicated to housing GrabPacks for the children that need them when playing Wack-a-Wuggy, and is located to the right of it.
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Otherwise, Bunzo Bunny will attack.Ī messy warehouse full of rejected toy concepts, accidental or failed toy creations, and more that is located in order to return to the Game Station In this puzzle, we must click the right color when it pops up on a TV. The main hub of the chapter that we must visit multiple times to locate Musical Memory, Statues, and Wack-a-Wuggy that are key to escaping the factory with the train.Ī manufacturing area dedicated to making a Green GrabPack Hand so you can go through complex puzzles with ease. Required to open the Game Station Hallway. Ritterman, Leith Pierre, Elliot Ludwig, Stella Greyber, and a unknown fifth member who's name has started to decay.Īnother power room similar to Chapter 1's Power Room. In order, the five employees shown are Eddie M.N. To progress, one must jump down into the hole in the center of the room.Ī strange with five slides which the higher ups use to navigate through the factor. It is here were Poppy Playtime gets abducted by Mommy Long Legs. The room contains a variety of abandoned utilities that cannot be used.Ī room with five large closed doors that lead to different areas of the factory such as the Game Station, Innovation, Playplace, Research, and Production. and their mascots.Ī empty closet which must be located to access Elliot Ludwig's Office by grabbing the Poppy Key.Ī secret room that can be accessed once pushing a slightly exposed vent door in Elliot Ludwig's Office. This room contains a old-timey wooden room with many references to Playtime Co. Poppy will also be in a case which you must open.Īlso known as the door behind the cabinet, the Secret Door connects the Poppy Room to the rest of the facility.Ī locked office belonging to Elliot Ludwig that must be opened with a Poppy themed key. Poppy's Room is a room greeted with dim, pink lights alongside multiple colorful pillows on the floor. The Interior of the Poppy Room is meant to represent a child's room.

The Exterior is a long catwalk containing multiple pipes and wires. The Poppy Room contains an exterior and an interior. It mostly includes the same thing as the Ventilation System with "A enclosed system with multiple doors, lights, etc."

The Ventilation Shaft is a enclosed system route the player takes to escape Huggy Wuggy. This machine was used for kids and adopted orphans to leave with a toy, for remembrance of the facility and to create a way for visitors to support and increase trust for the factory. The Make-A-Friend machines are an old mechanism that was used by Playtime Co. Some of these toys will include Cat-Bee parts, Boogie Bot parts, Bron parts. Sometimes some broken toys will drop down on you. A power room that we enter to turn on the Factories power.Ī warehouse full of toys, boxes, and the Red GrabPack Hand which you must aquire by collecting the Power CircuitsĪ enclosed system with multiple doors, lights, etc. One of the only accessible rooms in the Playtime Area that is. (Note almost all of these rooms are unfinished and cannot be accessible at all) Factory visitors including multiple doors that will lead to rooms.
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This train includes the pattern for the Security Office.Ī security office with multiple chairs on the left, and a desk alongside a bunch of TV's on wall the desks are facing, and a separate TV sitting on a shelf. Alongside this, a train can be seen going in circles on the ceiling.

The starting point of Chapter 1: A Tight Squeeze, including a reception desk (Behind that being a GrabPack-Exclusive Door), alongside with two rooms to the side.Ī simple gift-shop simple ship full of Boogie Bot boxes, Candy Cat boxes, and Huggy Wuggy boxes on shelves.
